#6 Weekly Fix 5 – Bug Hunting in the Puzzle! 🚂🐞

Hey everyone!
After last week’s excitement with Zyn’s introduction, we went full steam ahead into testing. Game development often feels like solving a challenging puzzle: some days, the pieces just don’t want to fit. But in the end, the full picture always comes together! 😅
We’ve spent countless hours diving deep into the game, hunting down every bug - big or small - that comes our way. We’re like digital treasure hunters, but instead of gold, we’re tracking down those annoying little bugs! Every issue gets logged, analyzed, and we work as fast as possible to fix it.
Our goal is still the same: by the time you all jump into the Pre-Alpha, we want the game to be in the best possible shape!
Like any adventure, there are challenges along the way. Sometimes we run into bugs that make us laugh later, and sometimes we just shake our heads… but we never back down!
Here’s what we worked on (and fixed) this week:
✅ Periodic damage could be dodged: We now handle ongoing damage correctly, even when dodging is involved.
✅ Refactored damage processing: All damage is now handled by a separate, more robust system - faster and easier to expand in the future.
✅ Streamlined news section: Only the most relevant, recent posts appear on the homepage for easier access.
✅ Dashboard image resizing: Oversized images on the dashboard have been scaled down so everything looks great on all devices.
✅ Update time only shows when needed: Article update times are now only displayed if there was an actual change, cutting down on clutter.
✅ Better game images on mobile: Game images now fill the screen nicely on mobile for a much cleaner look.
✅ Clear registration instructions: When signing up, you’ll now see exactly what kind of password you need to create (length, characters, etc.).
✅ Form resets on exit: If you leave or restart a game, all forms now reset to default, so you won’t get stuck with old data.
✅ More accurate code feedback: Registration codes now give you clear feedback-no more guesswork.
✅ Return to main screen after exit/reconnect: If a game ends or you reconnect, you’ll be sent to the main menu so you never get stuck on a battle screen.
✅ Bot players in progress: We’ve started developing AI opponents, but they’re still in the testing phase.
✅ Forfeit indicator: A small flag now appears next to your health bar if you choose to forfeit a game.
As you can see, there’s still plenty to do - but with every fix, we’re one step closer to a game we can be proud of, and one you’ll love to play! 💙
Don’t miss a thing!
Join us on social media, especially Discord - where you’ll get all the latest updates, behind-the-scenes looks at development, and even the chance to help us test! 🚀
Every puzzle piece is falling into place!
Tian
