#5 Weekly Fix 4 – Zyn Finally Steps Into the Arena!

14th of July, 2025 (updated: 17th of July, 2025)
News section image
Zyn - Spirit of Tazo

We’re super excited and putting in countless hours to make sure we’re as ready as possible for our very first Pre-Alpha test.

Last week was packed with development and refactoring, and so far, the results have been really promising. But more on that progress a little later!

Today, we’re finally introducing the last character who will be part of the Pre-Alpha test. So...

Who is Zyn?

When it comes to harnessing the power of nature, it’s hard to imagine a mightier warrior than Zyn. She masters the elements—whether it’s shaping water, commanding the wind, or channeling lightning. And beyond offense, she can even use the elements to heal herself or her allies.

News section image
Lightning - Zyn - Spirit of Tazo

Lightning:
Zyn draws electrical energy from her surroundings and unleashes it in a concentrated strike against her opponent, dealing devastating damage.

Water Wall:
With this ability, Zyn sends a powerful blast of water at her opponent, leaving them soaked. And as you know, water conducts electricity… if you catch my drift.

News section image
Water Wall - Zyn - Spirit of Tazo
News section image
Tornado - Zyn - Spirit of Tazo

Tornado:
Wind is one of the most destructive forces in nature—and anyone who can control it has few equals in battle. Zyn can do exactly that. And when moisture and electricity collide, you can expect a storm of raw elemental chaos.

Tisane:
She can channel the power of nature not only into fierce attacks but, as a true guardian of life, also use it to heal herself or her allies. 

News section image
Tisane - Zyn - Spirit of Tazo

Here’s what we worked on last week:


✅ During battles, damage, heal, and effect notifications could overlap above characters.

✅ At the end of a match, the result dialog could be closed in a way that left players stuck on the battle screen and unable to return to the main menu.

✅ Finalized Zyn’s abilities (though balancing may still happen).

✅ Synced animations between the server and the client.

✅ In 1v1 and 2v2 modes, characters now align to the left instead of being centered. (For the first Pre-Alpha test, only 1v1 will be available.)

✅ Image compression was off, causing some images to appear blurry. We replaced them with sharper versions.

✅ The app now features its icon and a splash screen at startup.

✅ Zyn’s Tornado ability could cause a server crash - we found and fixed it. 🙂

✅ Abilities that can’t be used while stunned are now properly disabled when a character is stunned.

✅ Minor tweaks to the website and admin interface.

✅ Under the hood, we introduced a new "Blueprint" system on the server that lets us plan out ability effects ahead of time. This is mainly for development but took a lot of work to ensure we can efficiently define any kind of ability in the future. 

When does Pre-Alpha start?


Our plan is to complete all final tweaks this week, then submit the build to the Play Store and App Store. After that, it will undergo each store’s review process. Once approved, we’ll be ready to kick off the test period!
Until then, join us on Discord and pre-register for the Pre-Alpha!

- Tian